Here are the rules of your game...
- If you hear a siren, Players wishing to build must decide the severity of the penalty for transgressions (You get the Title tab showing ownership. ).
- If you have mortgaged property , you selects the number used to use in the game .
- When the Bank has no houses to sell, you selects the number used to use in the game .
- If you are the new owner, Each player must wait for some player to return or sell their houses to the Bank before building .
- From the banker, Each player can buy the property in a bank at a printed price. (season to taste).
- If the leasehold is available, you can get the mortgage once you want, if you want to pay the mortgage plus 10% interest in the bank .
- each player has the possession and has no other player securing by retrieving the Bank's mortgage .
- Players wishing to build must wear the other half of the pantomime horse, leaving room for (stand well back).
- each player can get the mortgage once you want, if you want to pay the mortgage plus 10% interest in the bank .
- You has the possession and has no other player securing by retrieving the Bank's mortgage .
Wait? What’s going on?
Oh, it’s simple. In our novel, Hooflandia, Jeremy Clovenhoof and his friends devise a board game (simply called The Game) which is constructed from all the left over bits of old board games. As we were writing the novel, we decided that we would do the same thing, mostly for fun.
But our game needs rules and that’s where the power of technology comes in. We found lots of board game rules and put them through Google Translate a few times until they were really ripe and then we fed them into our super-dooper Hooflandia bot which analysed the rules and invented new ones for us.
You can get some new rules just by refreshing the page.
Hooflandia, a novel about why setting up your own independent country in a pub beer garden isn’t as easy as it looks.