Here are the rules of your game...
- Players may file an application .
- Instead of waving or taking a secret passage to the next round, a player who sees it has debt securities and the houses and hotels before the purchase is purchased .
- Players need to approach the strumpet with caution. .
- you should repeat the importance of lifting the mortgage .
- Any player, including anyone who has refused to buy the printed version, grab the nearest piece (This rule can be ignored).
- You must wear the other half of the pantomime horse, leaving room for .
- If they hold the property in this way until a later exit, Players has debt securities and the houses and hotels before the purchase is purchased .
- Instead of waving or taking a secret passage to the next round, The Bank need to approach the strumpet with caution. .
- They should surpass his detective record as an opportunity .
- If your combined assets exceed the agreed limit, Players will not receive money, property or tax of any kind (This rule can be ignored).
Wait? What’s going on?
Oh, it’s simple. In our novel, Hooflandia, Jeremy Clovenhoof and his friends devise a board game (simply called The Game) which is constructed from all the left over bits of old board games. As we were writing the novel, we decided that we would do the same thing, mostly for fun.
But our game needs rules and that’s where the power of technology comes in. We found lots of board game rules and put them through Google Translate a few times until they were really ripe and then we fed them into our super-dooper Hooflandia bot which analysed the rules and invented new ones for us.
You can get some new rules just by refreshing the page.
Hooflandia, a novel about why setting up your own independent country in a pub beer garden isn’t as easy as it looks.