Here are the rules of your game...
- If you have this country, The player's family can buy the property in a bank at a printed price. .
- Each time you land on an unoccupied property, They start rolling a regular six-sided die .
- Each time you land on an unoccupied property, Any player, including anyone who has refused to buy the printed version, can buy the property in a bank at a printed price. .
- Each time you land on an unoccupied property, All players is a necessary victim of the workers' revolution .
- you have two options: You can pay your tax at $ 200 and pay the bank, or you can pay 10% of your total value to the Bank .
- You selects the number used to use in the game (Choose a player to go first; play them goes to the left).
- Each time you land on an unoccupied property, You selects the number used to use in the game (The contest may start at any price).
- You must always speak with a lisp and roll your Rs (You get the Title tab showing ownership. ).
- If you do not want to buy real estate, All players grab the nearest piece .
- When you land on the mushroom , Players selects the number used to use in the game .
Wait? What’s going on?
Oh, it’s simple. In our novel, Hooflandia, Jeremy Clovenhoof and his friends devise a board game (simply called The Game) which is constructed from all the left over bits of old board games. As we were writing the novel, we decided that we would do the same thing, mostly for fun.
But our game needs rules and that’s where the power of technology comes in. We found lots of board game rules and put them through Google Translate a few times until they were really ripe and then we fed them into our super-dooper Hooflandia bot which analysed the rules and invented new ones for us.
You can get some new rules just by refreshing the page.
Hooflandia, a novel about why setting up your own independent country in a pub beer garden isn’t as easy as it looks.