Here are the rules of your game...
- If the bank saves money, Unimproved properties, railroads and utilities (but not buildings) moves clockwise around the board (Young players should be helped with this.).
- Each player still have the opportunity to collect your leases because you are "just visiting". .
- Instead of waving or taking a secret passage to the next round, The Pompatus can simply make a proposal in the current room. (Young players should be helped with this.).
- If the bank saves money, They can give it to the bank as much as possible in any ordinary paper .
- Players cannot stay in the same room to make suggestions. .
- They moves clockwise around the board .
- If a player has four houses on every property of a full color group, Players chooses a character (Young players should be helped with this.).
- Players chooses a character .
- Players can give it to the bank as much as possible in any ordinary paper .
- The Pompatus cannot stay in the same room to make suggestions. .
Wait? What’s going on?
Oh, it’s simple. In our novel, Hooflandia, Jeremy Clovenhoof and his friends devise a board game (simply called The Game) which is constructed from all the left over bits of old board games. As we were writing the novel, we decided that we would do the same thing, mostly for fun.
But our game needs rules and that’s where the power of technology comes in. We found lots of board game rules and put them through Google Translate a few times until they were really ripe and then we fed them into our super-dooper Hooflandia bot which analysed the rules and invented new ones for us.
You can get some new rules just by refreshing the page.
Hooflandia, a novel about why setting up your own independent country in a pub beer garden isn’t as easy as it looks.